Rising Nation is a social deduction and negotiation game for 3-6 players aged 8 and up about politics in a developing nation. The playing time is about 20 minutes.
Each player plays a political party in Nonymia, a fictional underdeveloped nation. There are four parameters of the country which are tracked using cubes (economy, environment, government and welfare). The more cubes there are of a parameter, the better it is doing in that aspect. Every party has a different idea of how the country should develop though. Should they not cooperate enough though the country may be ruined. A president must be elected who will hold the most power for a limited time. Promises are made which may be kept or broken. So players must choose wisely.
Components
- rulebook
- 48 cubes in 4 colors (blue, green, red, yellow), i.e. 12 each
- 10 agenda cards
- 6 party cards
- 4 parameter cards (economy, environment, government, welfare)
- turn track
- turn counter
- 36 voting chits (6 of each party symbol)
- 10 bonus markers (5x “+2”, 5x “+3”)
- presidential seal
- 3 crisis dice
Win
The player who has the leading parameter (color) on his agenda card wins.
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